![]() TFP have again teamed up with Native Darkness Productions to make the Alpha 19 Dynamic music system more robust while adding a ton of new content and features. They may look better but they have less draw calls and are slightly better in performance. HD Characters We have overhauled and re-imagined many of the characters in HD. You will see them go up and down based on your current hunger level. We’ve added food and water bars under the players belt inventory blue for water level and green for food level. While you have an infection any hit you take will make it worse. At that point it starts getting worse and you need medication to cure it. An infection is completely harmless and will even heal on it’s own… until it reaches 5%. Any critical hit has a chance to cause an infection. Infections – Infection is not something that enemies cause directly. ![]() It periodically causes a stun effect and is cured by painkillers. They are cured by a first aid kit or sewing kit.Ĭoncussion – Taking more hits while being stunned can cause a concussion. Jumping, falling or sprinting increase the time needed to heal it.ĭeep Lacerations – Make you more vulnerable to receiving bleeding criticals. The cure for a broken leg is a splint which lowers the time for healing. You can get a sprained or broken leg in a melee fight or when jumping from heights. Sprained or Broken Leg – Lowers your mobility and jump height. Power attacks or ranged attacks increase the time needed to heal it. The cure for a broken arm is a splint which lowers the time for healing. Sprained or Broken Arm – Lowers your swing speed and decreases your reload speed and weapon handling. New and reworked critical injuries include:Ībrasions – The most common injury that you get in fights. ![]() If an injury is affected by an action like that then the buff icon will blink briefly and you will know that something happened. Sprinting or jumping with a broken leg will not work in your favor. Some injuries don’t take kindly to being ignored. A sprained arm makes you vulnerable to getting a broken arm. Armor reduces this chance by a flat amount, creating a buffer that enemies must overcome before they can hit you with criticals. Being at low health also increases the chance of receiving a critical. When you are at full health a zombie can never cause a critical on the first hit so we don’t want to hear about unfair crits! =) Once you take a few hits, or get reckless in close combat the chances increases. These new critical buffs are clickable, taking the player directly to the player status effect screen where you can read about the problem and its cure. We replaced it with an all new critical system.Īll critical injuries that blacken or clamp your max health or stamina will be caused by a new critical buff on the left of the screen. Additionally we added a new reverse directions for block rotation placement.Ĭritical and Survival System We gutted the old ISS or interactive survival system that blackened and clamped your health and stamina bars from filling because it was confusing to players. Improved Game-pad Support We have combed through all game-pad functions making sure everything is up to date and working and we also improved defaults like for driving. ![]() It also looks better with new HD screenshot backgrounds. The user can cycle back and forth through them and learn how to play the game better while it’s loading. Interactive Loading Screen We added a brand new interactive loading screen with over 20 tool-tips on how to play the game from basic to advanced. Lights now use a priority system, so close lights are updated rapidly to reduce visible jumps in their intensity and range. It also has a more balanced range of darker to lighter adjustment. The video option to adjust gamma has been changed to brightness, so it works with the new lighting. It’s hard to describe why it looks better you’ll have to play it to see for yourself. Normal maps look better, bright lights don’t wash out the scene and so much more. We have finally achieved full PBR Physically Based Rendering and all of the art has been adjusted to look better and compatible with it. Linear Color Space Lighting Alpha 19 has gotten a huge visual upgrade with the switch to Linear Color Space Lighting. ![]()
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